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Comic for July 19, 2009 [19 Jul 2009|12:00am]
dilbertdaily


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Humboldt Squid, Jumbo Hype [18 Jul 2009|10:08pm]

devilfish
If you haven't already, check out the video Trouble in Paradise. I'll wait.

Okay? Now. Take a deep breath and calm down.

The video is a beautifully filmed and narrated work of fiction. Inspired by real events, but fiction nonetheless. Yes, there are Humboldt squid in the waters and beaches of La Jolla. But is it true that "an undersea earthquake has driven these predators close to the shore"? No. Is it likely that local marine creatures "sense an alien presence"--other than divers shining lights in their nocturnal faces? Probably not. And the most important question of all . . .

"WILL ANYTHING SURVIVE THE NIGHT???"

I'm pretty sure there are still octopuses, horn sharks, and divers in the water, along with the squid, so it would appear that the answer is a dull and unequivocal yes.

Humboldt (a.k.a. jumbo, but not giant) squid have been swimming in California waters and washing up on Southern California beaches every summer for years. The biggest stranding events were in 2002 and 2005 and received abundant media coverage, but minor strandings in the intervening years passed pretty much under the radar. This summer's stranding has (so far) been one of the more modest. So why all the fanfare?
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Comic for July 18, 2009 [18 Jul 2009|12:00am]
dilbertdaily


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Kombo Breaker - Episode 36: Phil Kollar and the Rising Cost of DLC [17 Jul 2009|04:30pm]
pressthebuttons

Kombo BreakerWe have a full house on this week's episode of Kombo Breaker as we're joined by Current.com's Phil Kollar and Kombo's own Chris Holzworth to discuss the rising cost of downloadable games and add-on DLC on Microsoft Xbox Live and the Sony PlayStation Network.  The prices for both stand-alone games and extra content such as levels, game modes, and even character costumes have been on the rise, so we figure that it's our place to step in and solve the issue over the course of one hour.  Download this week's show directly from Kombo or subscribe via iTunes.

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Disaster Voyeurism [17 Jul 2009|04:00am]
xkcd_rss
Hurricane forums are full of excited comments about central pressure and wind speed and comparisons to Camille and 1931 and 1938, with hastily-tacked-on notes about how it will be tragic if anyone dies and they hope it's a dud.
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07/15/09 PHD comic: 'Nature vs. Science, pt. 1' [17 Jul 2009|03:01am]
phdcomic
Piled Higher & Deeper by Jorge Cham
www.phdcomics.com
title: "Nature vs. Science, pt. 1" - originally published 7/15/2009

For the latest news in PHD Comics, CLICK HERE!

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Dumb Moments In Gaming Promotional History [17 Jul 2009|12:15pm]
pressthebuttons

Goat With more and more games coming out these days, publishers have to work harder than ever to catch the attention of the teeming masses.  Regular television commercials or big posters slapped on the side of buses or buildings just won't cut it anymore.  However, sometimes in an attempt to go above and beyond, marketing folks drop the ball and cause embarrassment at best and criminal felonies at worst.  Let's all enjoy a hearty snark at GameSpy's list of the worst of gaming PR disasters.  Marvel at endless countdown timers, illegal weapons sent via mail, animal sacrifice, and even a little biological terrorism.

God of War embodies many male fantasies -- destroying your enemies, having an epic destiny, being able to run around shirtless without jiggling -- but "rummaging around inside decapitated animals" really shouldn't be one of them. And if it is, Sony double-really shouldn't be making games for you. At a God of War II promotional event Sony unveiled a decapitated goat and invited press to pull out its guts. When keen investigative journalists inquired "WTF?" they explained, "Don't worry, the guts are only offal." So they beheaded the goat, hollowed out its carcass and shoved the mashed up remains of other animals in there instead. Which is apparently "better" if you're working for Sony, or Hannibal Lecter appearing on Iron Chef's Halloween special.

The instance of biological terrorism on the GameSpy list refers to the Resident Evil 5 promotion in which zombie limbs were scattered around London as part of a contest.  I commented on this stunt back in March, so while I knew that the zombie limbs were fake, I missed that the PR team also littered the city with real chicken livers as part of the promotion.  As the GameSpy article says:

[T]he chicken livers used in the gore were very real, so when the limbs went missing (Capcom is apparently unfamiliar with what happens to unattended items in urban centers) it had to make an announcement that, "We may have hidden mobile disease-farms around the city. No, we don't have any demands, we just screwed up. Try not to die KTHXBAI!"

There's a certain twisted carelessness on display in that promotion.  If it weren't such a disastrous idea, it would be hilarious.  It's all fun and frolics until the zombie uprising and/or outbreak of the "chicken liver flu" epidemic.  Oh, what the heck, I'll laugh anyway.

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Strikers On Parade [16 Jul 2009|05:00pm]
pressthebuttons

MarioI want you to take a moment and imagine Nintendo's famously beloved plumber, Mario, in your mind.  Chances are that you're envisioning soft angles and gentle curves mixed with primary colors.  A familiar red hat sporting the iconic M logo is probably in there somewhere along with a cheery smile, bright eyes, and a bushy 'stache.  Mario has changed his style gradually over the years, but he mostly remains the same at heart.  His general image never really changes.  Well, except for that one time when it did.  Let's step back a few years to 2005 when Mario and his Mushroom Kingdom associates decided to put down the baseball gloves, park the go-karts, and store the tennis rackets in order to kick around the ol' ball in an aggressive game of soccer ("football" to those of you outside of North America).  Next Level Games somehow convinced Nintendo to present a new variation of Mario's world, trading the smiles and sunshine for harsh strokes and coloring outside of the lines.  Super Mario Strikers for the Nintendo GameCube presents a much different take on Nintendo's most famous franchise cast and it's the subject of today's Artwork on Parade.

Mario
Super Mario Strikers's art style did not charge into existence fully-formed.  Varying designs of Mario's new look were created as different ideas were tossed around.  This particularly variation holds closer to the Nintendo norm in general style, although Mario's angry eyebrows are something we hadn't seen often.  Mario and friends are usually happy at best and blankly neutral at worst.  Here we have a general "miffed" expression, as if Mario just caught Donkey Kong drinking sports drink straight from the bottle instead of using a plastic cup.

Mario 
Still treading away from established norms, here we see Mario reimagined as a cleated thug.  It's a decidedly different look, although I don't think it suits him. Meshing his hat into a hood is inspired, but it seems impractical for soccer.  I can't imagine that it would stay in place during a match.

Mario and Peach
Mario's hat picks up a flame graphic here, but what really jumps out in this uniform design are the multiple M logos.  I count six, but there's probably at least a seventh on the back of his shirt.  Meanwhile, Princess Peach is getting in touch with her inner sexiness by rocking the hot pants.  If Rockstar and Take-Two had developed the Super Mario franchise, this is what it would look like. 

Mario 
Several different uniform styles were considered, and at this point we start to see the rough sketch look that would dominate the final concept begin to appear.  Check out the GameCube controller used as a belt buckle and that bizarre helmet.  I don't know where Mario found that helmet, but it clearly doesn't belong to him.  After all, we all know that Mario's hats and headgear always sport his initial.  Also, someone please tell him that the popped-up collars are a fashion no-no.

Mario 

And finally, this is the direction that Nintendo and Next Level decided to go.  We're looking at a very sketchy style with rough edges and what comes off more as a competitive aggressiveness as opposed to just being generically pissed off.  Mario's primary color scheme remains intact, although the blue on the hat is a departure from the normal style.

Mario 
Mario doesn't just kick a soccer ball.  He kicks it with explosive, electric, fiery force.

Mario 
We've established the art style, so let's look at some character pieces.  You'll have trouble finding an angrier selection of Mario artwork than this.  That ball is about to meet some tightly controlled fury.

Luigi
Luigi works his mean makeover pretty well, giving him an expression of fierce determination.  Mario wants to impress you with his skills, but Luigi wants to win the game. 

Peach
I dare you to find a skimpier outfit on a Nintendo heroine. Peach's short shorts and bare midriff are eye-catching here, as is her pose itself. While you're distracted by her exposed skin, she'll sweep right by you and score a goal. Twice.

Daisy
As for Princess Daisy, her curvy posterior is the distraction element.  The men on the field don't stand a chance.

Toad
Toad is just a bit larger than the ball, but I can't help but notice the series of circles that make up his basic design.  You can break him down into five circles by my count, what with his mushroom cap, head, body, and two feet that resemble dinner rolls.

Yoshi
Have we ever seen Yoshi wearing a shirt before this image?  It's strange to see him in uniform after eighteen years of wearing only shoes, gloves, and a saddle.  His legs seem to have been beefed up for this artwork, as I've never really known the character to be much of a kicker.  Yoshi typically has stubby little legs, but here he has enough joints and muscle to give the ball a firm kick.

Birdo
That's a nice ring on Birdo's finger, but like Yoshi, it's odd to see her in "people clothes". 

 

Wario
Wario has always sported a twisted character design, but that overly thick tongue is disturbing even for him.  And of course he's cheating at the game, too; that soccer ball looks smaller than the ones used by the other characters in their own action/pose shots. 

Waluigi
Then there's Waluigi, who even after all this time is still the Super Mario character most in need of his own unique identity beyond "Luigi's doppelganger".  He can fit into the crowd in his purple uniform, but he'll never rise above it at this rate.   

Donkey Kong
Anyone who doubts Donkey Kong's strength should take a look at that squished ball.  DK appears to be the only character here who is not wearing shorts as part of his uniform, although considering what he's doing to the ball, I can understand why nobody has raised the issue.  What does an eight-hundred pound gorilla wear to a soccer match?  Anything he wants. 

Koopa Troopa
The nice thing about the various Mario sports games is that even the lowliest enemy has a chance to step into the spotlight.  Had you asked me twenty years ago if I'd ever expect to see Koopa Troopa and his kin as playable characters in a game, I'd have said you were crazy.  Now here's K.T. ready for action with his shell worn both under and over his uniform (note the hard shell exposed in back, but no underbelly seen in front).  That has to be uncomfortable.

Hammer Brother
If you take the hammer away from a Hammer Bros., is he still actually a Hammer Bros.?  "Ball Bros." doesn't work as well.  Note how his helmet matches his uniform.  Even Koopa Troop grunts like to be color-coordinated on the field.

After Strikers, Mario and friends turned back into their polite, solid-lined selves. At least, until the Strikers sequel, Mario Strikers Charged, but that's a parade for another day.

Now, by popular demand, I'll leave you now with Bowser smashing all who oppose him.

Bowser

(Images via GameHiker)

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Hulu Forced To Block PS3 Web Browser [16 Jul 2009|10:30am]
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Hulu The Sony PlayStation 3's web browser isn't a replacement for a real PC browser, but it has its uses.  One such use was to stream television episodes and movies from Hulu, a hub of ad-supported programming from various studios and networks including FOX, NBC Universal, ABC, and others.  Up until recently it was possible to watch Hulu content on your actual television via the PS3's web browser, but apparently the studios and networks don't like people watching their content in this manner, so Hulu has been forced to block the PS3 browser from its service.  Understandably, PS3 users are not happy about this.  Gizmodo has the reprinted Hulu's statement on the matter.  Here's a piece of it:

For decades, the TV/movie industry has built its business model on a windowing strategy. Content rights are granted for limited time periods across specific distribution channels. For example, a movie starts in theaters, then moves to pay-per-view and DVD, then to pay-cable channels, later to broadcast, and so on down the line. Similarly, TV shows are available on TV first, then in repeats,then to DVD and possibly syndication, etc.

Distribution availability across platforms — theaters vs. TV vs. recorded media like DVDs vs. online streaming vs. mobile phones — was always implicitly or explicitly controlled in that world. But a few factors have made the barriers between those platforms more permeable: the rise of the web, increased broadband availability, the ease of digitizing video, and the increase in the computing power of devices like gaming consoles, set-top boxes, and mobile phones.

However, in the near-term, the windowing strategy is still dominant in the business. Billions of dollars flow in across these different windows, and entire companies are organized around them. Nothing productive comes from flouting that reality (except to law firms who work on the occasional lawsuit).

It's puzzling how the content creators do not want me to watch Hulu programming on my television via my PS3, but yet if I were to connect my PC to the same television currently used for my PS3 needs, watching Hulu would be alright.  I understand the licensing implications, but what I don't follow is how using one tech box to watch Hulu on my HDTV is approved while using a comparable tech box on the same HDTV is forbidden.  It seems completely arbitrary to me and makes no sense, but I'm not an intellectual property lawyer or a media mogul.

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Tetris Will Teach You To Bend Space To Your Will [15 Jul 2009|06:30pm]
pressthebuttons

The Perry Bible Fellowship - Game BoyThere's a clever little video clip making the rounds online that depicts the horrors of living with First-Person Shooter Disease, a nasty and persistent syndrome that leaves its victims trapped in their own FPS-induced stupor while trying to function in reality.  Modern medicine can only do so much for them, but let us not also overlook the pain endured by friends and loved ones.  Check it out, and be sure to stay all the way to the end for a related medical condition related to Street Fighter.

Over at MetaFilter, discussion of this video has led to another round of story swapping about times when video games have seeped into one's real life.  Here are some of the better tales.

I played Tetris non stop for about two years when I was a teenager. Now, I'm the one you call when you have to fit a whole mess of geometric shapes into a small space. I got so good, that fit a two bedroom townhouse's worth of stuff into a one room flat, with room to move. My bookshelves have not a spare whisper of space, my bathroom cabinet holds its precise volume in product.  Tetris will teach you to bend space to your will. - Jilder

Back in college, when I was prone to take lots of road trips, my friends and I coined the term "Miami Vice moment" for when you're driving and it starts raining, and it just happens to coincide with the music changing to something downtempo and introspective and everyone in the car stops talking.  Years later I'm playing Vice City, and on some mission that involves driving from one side of the map to the other, I hit a long straightaway, and it starts raining in the game, jut as the music switches to John Waite's "Missing You" and I completely zoned out, forgot about the mission, and spent the next 10 minutes just driving around while the game played moody 80's synthpop. And then I remembered. That was a Miami Vice moment. In a game based on Miami Vice. Sweet. - billyfleetwood

I was playing a lot of Call of Duty 4 about a year ago. One day, when walking to the shops for lunch, someone on the building site opposite my office dropped a scaffolding clamp as I walked past. The metallic sound it made as it hit the pavement sounded exactly like the 'tinkle-clunk' sound you hear when a grenade is thrown at you in CoD 4. I spun around a quarter turn, looking for the grenade indicator in my vision so I'd know which direction to move to avoid the grenade, realized what I was doing, span back around and walked away smartly, sniggering to myself. I must have looked totally nuts. - Happy Dave

(Image via The Perry Bible Fellowship)

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Comic for July 17, 2009 [17 Jul 2009|12:00am]
dilbertdaily


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Comic for July 16, 2009 [16 Jul 2009|12:00am]
dilbertdaily


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moar toast [16 Jul 2009|11:45am]

flyingcamel
[ mood | TOOAAST ]

Inflatable toast mattress!

Also apparently toast bandaids, with a secret prize in the box.

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Jane Austen's Latest [15 Jul 2009|08:39pm]

startled
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You're Welcome, Internet: PopCap Announces New Bookworm Adventures [15 Jul 2009|02:30pm]
pressthebuttons

Lex At the end of last week's episode of Kombo Breaker I asked PopCap Games's Garth Chouteau to please, please, please get to work on a new installment of Bookworm or Bookworm Adventures.  Today the company has announced the upcoming Bookworm Adventures 2.  You're welcome, Internet.  Joystiq has the news.

There's a ton of good lookin' games coming out this fall, though few offerings seem as though they'll help beef up our vocabulary while indulging our base desire for molasses-slow turn-based combat. Yes, we realize that's a rather specific niche -- but it's one that will be filled quite nicely by PopCap's Bookworm Adventures 2, which will be released on July 30 for $19.99 on the casual game developer's official site.

I had no idea that I had this much sway over the gaming industry.  I promise not to abuse this power for my own evil purposes.  But seriously, Bookworm Adventures is a solid word tile RPG mashup that you've most likely overlooked in favor of flashier things.  Do not continue to make this mistake.  Take the free web version of the game for a spin and work those vocabulary muscles.

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Eights Worlds In Eight Minutes [15 Jul 2009|10:22am]
pressthebuttons

Super Mario Bros.: The Lost Levels Some people are not satisfied with merely defeating a final boss or saving the princess.  No, some people need to achieve those goals as fast as humanly possible.  To that end, check out this video of Ross Miller blasting through Super Mario Bros.: The Lost Levels in about eight and a half minutes.  There's an inhuman amount of skill and luck on display here which leads me to believe this feat is tool-assisted in some way, but it's still an impressive sight to see Luigi charging forward at full-speed seemingly without effort.

After watching this video I was reminded of three things.  1) It's been a long time since I've played the Lost Levels, 2) I really should replay them, and 3) No, I really shouldn't because they're more frustrating than entertaining, dammit.

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Comic for July 15, 2009 [15 Jul 2009|12:00am]
dilbertdaily


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Sheeple [15 Jul 2009|04:00am]
xkcd_rss
Hey, what are the odds -- five Ayn Rand fans on the same train!  Must be going to a convention.
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[GENERAL] login_status.php serving an invalid FeatureLoader.js.php [15 Jul 2009|02:00pm]
facebookapi
There is an issue with login_status at the moment. We are working on a fix and will push it soon.
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The EarthBound Demo You Didn't See [14 Jul 2009|04:30pm]
pressthebuttons

EarthBoundThere's more video game archeology in action over at EarthBound Central where some unused portions of the opening demo reel from the Super NES classic EarthBound have been discovered.  Thrill as Ness and his friends wander along a never-before-seen untested path through Threed and Summers! 

Well, alright, it's really not all that thrilling.  I'm actually just sharing this to showcase the actual demo reel and its kickass music that rolls several of the game's themes into a single composition.  Chances are that if you have played EarthBound (and if you haven't, you really should) then you probably skipped right to the title screen and then on into the adventure, skipping this part of the game.  Shame on you!  This music demands to be heard (even if it is fifteen years later).

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